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Talking about APB:Reloaded

  • Your Lovely Kelly.
  • Apr 28, 2018
  • 1 min read

Was easy find broken mechanic and bug in APB.

But like no other game, all these missing fix were funny, and mostly were active parts of game.

Like a chaotic battleground, not always the conditions of both team were balanced.

But the fun was present, also in unfair engage, the sensation of great situation recovery, with the hope of winning against any prevision was a great incentive for coop team gaming.

With a customation that is still the N1 in any other game,, some little bug (missing items, texture overlay) was just a new skill art level to master.

The map were full of glitch for reach roof and segret underground, or directly out of borders, all these points were the biggest satisfaction to reach for the explorer instinct of players, and there wasnT so impossible to reach, also a newbie was able to learn fast how to jump inside it.

When the company fixed the MM with a surrogate of teamkick, useful for noobies, but useless versus dethreaters and trollers,while fixing the bug in the models with some excessive restriction, that penalized the most talented artist, and finally added a real heavy out of bound detection that ruined the sense of open of world for this game.

When the actual company "fixed" these issues, they didnt recognized 2 important factors; first, nobody never complained about them, second, the solution broke some nice special player's events, based on stunt car jump and crazy drive.

APB wasnT perfect, but was unique in old way.

Is still lovely due to coop system and customitation, But should revive the old crazy strong points.

 
 
 

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